Publications
Refereed Journal Papers
J4. Diane J. Cook, Lawrence B. Holder, and G. Michael Youngblood. “ Graph-based Analysis of Human Transfer Learning Using a Game Testbed.” IEEE Transactions on Knowledge and Data Engineering 19(11): 1465-1478, 2007.
J3. G. Michael Youngblood. “ Engaging Students in Advanced Computer Science Education Using Game Segments.” Journal of Game Development: 2(2), 2007. 33–45.
J2. G. Michael Youngblood and Diane J. Cook. “ Data Mining for Hierarchical Model Creation.” IEEE Transactions on Systems, Man, and Cybernetics, Part C, 2007.
J1. G. M. Youngblood, D. J. Cook, and L. B. Holder. “Managing Adaptive Versatile Environments.” Journal of Pervasive and Mobile Computing, 1(4), 373-403. 2005.
Refereed Books, Book Chapters, and Edited Proceedings
B6. G. Michael Youngblood and Priyesh N. Dixit. “ Understanding Intelligence in Games using Player Traces and Interactive Player Graphs.” Game Programming Gems 7 (AI Section). Charles River Media, 2008.
B5. Diane J. Cook, G. Michael Youngblood and Sajal K. Das. “A Multi-agent Approach to Controlling a Smart Environment.” Designing Smart Homes. 2006. 165–182.
B4. D. J. Cook, G. M. Youngblood, and G. Jain. “Algorithms for Smart Spaces.” Technology for Aging, Disability, and Independence: Computer and Engineering for Design and Applications. John Wiley and Sons, 2006.
B3. D. Cook, M. Youngblood, and S. Das. “A Multi-Agent Approach to Controlling a Smart Environment.” AI and Smart Homes (J Augusto, ed.). Springer Verlag, 2006.
B2. G. Michael Youngblood. “Middleware.” Smart Environments: Technology, Protocols and Applications. John Wiley and Sons, 2004.
B1. D. J. Cook and M. Youngblood. “ Smart Homes.” Encyclopedia of Human-Computer Interaction. Berkshire Publishing, 2004. pp. 623-627.
Refereed Papers in Conference Proceedings
C15. D. Hunter Hale, G. Michael Youngblood, and Priyesh N. Dixit. “ Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation and Information Compartmentalization.” The Proceedings of the 4th AAAI AI in Interactive Digital Entertainment Conference, 2008. (Presented as a poster)
C14. Priyesh N. Dixit and G. Michael Youngblood. “ Understanding Information Observation in Interactive 3D Environments.” In the Proceedings of the 3rd ACM Sandbox Symposium, 2008.
C13. Priyesh N. Dixit and G. Michael Youngblood. “Optimal Information Placement in an Interactive 3D Environment.” In the Proceedings of the 2nd ACM Sandbox Symposium, 2007.
C12. Parisa Rashidi, G. Michael Youngblood, Diane J. Cook, and Sajal K. Das. “ Inhabitant Guidance of Smart Environments.” Human Computer Interaction International (HCII), 2007. 910–919.
C11. G. Michael Youngblood. “Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education.” In the Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 2007. 70–74. Best Paper Award. [Acceptance rate: 24%]
C10. G. Michael Youngblood, Billy Nolen, Michael Ross, and Lawrence Holder. “ Building Test Beds for AI with the Q3 Mod Base.” Proceedings of the Artificial Intelligence in Interactive Digital Entertainment (AIIDE), June 2006.
C9. G. M. Youngblood, D. J. Cook, and L. B. Holder. “Seamlessly Engineering a Smart Environment.” Proceedings of the IEEE Conference on Systems, Man, and Cybernetics (SMC). October 2005.
C8. G. Michael Youngblood, Diane J. Cook, and Lawrence B. Holder. “ A Learning Architecture for Automating the Intelligent Environment.” Proceedings of the Seventeenth Innovative Applications of Artificial Intelligence Conference (IAAI), July 2005. [Acceptance Rate: 23%]
C7. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “ Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain.” Proceedings of the Eighteenth International Conference of the Florida AI Research Society (FLAIRS), May 2005. [Acceptance rate: 53%]
C6. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “ Managing Adaptive Versatile Environments.” Proceedings of the IEEE International Conference on Pervasive Computing and Communications (PerCom), March 2005. [Acceptance rate: 13%]
C5. G. Michael Youngblood and Lawrence B. Holder. “ Agent-based Players for a First-person Entertainment- based Real-time Artificial Environment.” In the Proceedings of the 17th International Conference of the Florida Artificial Intelligence Research Society (FLAIRS) held in Miami Beach, Florida. May 2004.
C4. D. J. Cook, M. Youngblood, E. Heierman, K. Gopalratnam, S. Rao, A. Litvin, and F. Khawaja. “ MavHome: An Agent-Based Smart Home.” Proceedings of the IEEE International Conference on Pervasive Computing and Communications, pp. 521-524, 2003.
C3. F. Khawaja, D. Gjoni, M. Huber, D. Cook and M. Youngblood. “ Achieving Faster Convergence to the Optimal Policy by Using Knowledge of the Unimodal Reward Structure.” Proceedings of IASTED Artificial Intelligence and Applications, 2003.
C2. Arthur Alexander Reyes, Atilla Dogan, Jose R. Espino, G. Michael Youngblood, Sami A. Musa, and Srinivas Somanchi. “ Overview of the University of Texas at Arlington’s Autonomous Vehicles Laboratory.” The Seventh IEEE International Symposium on Distributed Simulation and Real Time Applications, October 23-25, 2003, Delft, The Netherlands.
C1. G. Michael Youngblood and Lawrence B. Holder. “ Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment.” In the Proceedings of the 16th International Conference of the Florida Artificial Intelligence Research Society (FLAIRS) held in St. Augustine, Florida. 32-36. May 2003.
Refereed Research Videos
V2. Priyesh N. Dixit and G. Michael Youngblood. “Understanding Agent Behaviors in Game Environments.” AAAI Video Competition. 2008. Nominated for Best Demonstration.
V1. D. Hunter Hale and G. Michael Youngblood. “Automatically Generated Convex Regions for Agent Navigation in Virtual Worlds.” AAAI Video Competition. 2008.
Abstract Refereed Papers in Conference Proceedings (Posters)
P1. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “Automation Intelligence for the Smart Environment.” Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence (IJCAI), August 2005. Poster Paper and Presentation. [Acceptance Rate: 25%]
Refereed Workshop Papers
W4. Vikramaditya R. Jakkula, G. Michael Youngblood and Diane J. Cook . “Identification of Lifestyle Behavior Patterns with Prediction of the Happiness of an Inhabitant in a Smart Home.” Proceedings of the AAAI 2006 Workshop on Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness. August 2006.
W3. Bharat Kondeti, Maheswar Nallacharu, Michael Youngblood, and Lawrence Holder. “ Interfacing the D’Artagnan Cognitive Architecture to the Urban Terror First-Person Shooter Game.” Proceedings of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games. August 2005.
W2. E. Heierman, M. Youngblood, and D. J. Cook. “ Mining Temporal Sequences to Discover Interesting Patterns.” KDD Workshop on Mining Temporal and Sequential Data, 2004.
W1. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “A Framework for Autonomous Mobile Robot Exploration and Map Learning through the use of Place-Centric Occupancy Grids.” International Conference on Machine Learning. Stanford University, June 2000. Workshop on Spatial Learning.
Refereed Papers in Professional Society Magazines
M1. G. Michael Youngblood. “Web Hunting: Design of a Simple Intelligent Web Search Agent.” ACM Crossroads. Summer 1999.
Theses
D3. G. Michael Youngblood. “Automating Inhabitant Interactions in Home and Workplace Environments through Data-Driven Generation of Hierarchical Partially-Observable Markov Decision Processes.” Doctoral Dissertation. The University of Texas at Arlington. August 2005.
D2. G. Michael Youngblood. “ Agent-based Simulated Cognitive Intelligence in Real-time Entertainment-based Artificial Environments.” Masters Thesis. The University of Texas at Arlington. August 2002.
D1. G. Michael Youngblood. “ Autonomous Mobile Robot Exploration and Mapping of Place-Centric Occupancy Grids.” Honors Bachelors Thesis. The University of Texas at Arlington. May 1999.
Technical Reports
T7. D. Hunter Hale, G. Michael Youngblood, and Priyesh N. Dixit. “Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds .” Technical Report GL2-UNCC-08-03. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T6. Priyesh N. Dixit and G. Michael Youngblood. “Understanding and Utilizing Surface Information Values.” Technical Report GL2-UNCC-08-02. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T5. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “A Real-Time Perceptual Testbed for the Evaluation of General AI Systems.” Technical Report GL2-UNCC-08-01. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T4. G. Michael Youngblood and Chris A. Lance. “ Zero Configuration Distributed Simulation.” Technical Report CSE-2005-14. Computer Science and Engineering Department. The University of Texas at Arlington. 2005.
T3. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “Automated Hierarchical POMDP Construction through Data-mining Techniques.” Technical Report CSE-2004-17. Computer Science and Engineering Department. The University of Texas at Arlington. 2004.
T2. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “The MavHome Architecture.” Technical Report CSE-2004-18. Computer Science and Engineering Department. The University of Texas at Arlington. 2004.
T1. Arthur A. Reyes, Atilla Dogan, Jose R. Espino, G. Michael Youngblood, Sami A. Musa, and Srinivas Somanchi. “Overview of the University of Texas at Arlington’s Autonomous Vehicle Laboratory.” Technical Report CSE-2003-13. Computer Science and Engineering Department. The University of Texas at Arlington. 2003.
Software and other non-traditional publications such as art or images
A3. G. Michael Youngblood and Priyesh N. Dixit. Research images on proceedings cover. Sandbox 2007 Conference.
A2. G. Michael Youngblood. Proceedings cover art for print and CD. AIIDE 2007 Conference.
A1. G. Michael Youngblood. Background art of a digital house in “The house of the future.” UTA Magazine. Vol. XXV No. 1 Fall 2002.
I1. G. Michael Youngblood. Photo credit for 6 Los Angeles photos (taken at SIGGRAPH 2001). Velky Atlas Sveta 13. Ceska Media Amercom: Prague, Czech Republic. 2002. 281–284.



