Theses
D3. G. Michael Youngblood. “Automating Inhabitant Interactions in Home and Workplace Environments through Data-Driven Generation of Hierarchical Partially-Observable Markov Decision Processes.” Doctoral Dissertation. The University of Texas at Arlington. August 2005. 368 pages.
D2. G. Michael Youngblood. “Agent-based Simulated Cognitive Intelligence in Real-time Entertainment-based Artificial Environments.” Masters Thesis. The University of Texas at Arlington. August 2002.
D1. G. Michael Youngblood. “Autonomous Mobile Robot Exploration and Mapping of Place-Centric Occupancy Grids.” Honors Bachelors Thesis. The University of Texas at Arlington. May 1999.
Refereed Journal Papers
J5. Priyesh N. Dixit and G. Michael Youngblood. “Discovering 3D Surface Information Values from Gameplayers.” IEEE Computer Graphics and Applications. March/April 2009. pp. 24–32.
J4. Diane J. Cook, Lawrence B. Holder, and G. Michael Youngblood. “Analysis of Human Transfer Learning Using a Real-Time Game Testbed.” IEEE Transactions on Knowledge and Data Engineering 19(11): 1465– 1478, 2007.
J3. G. Michael Youngblood. “Engaging Students in Advanced Computer Science Education Using Game Segments.” Journal of Game Development: 2(2), pp. 33–45, 2007.
J2. G. Michael Youngblood and Diane J. Cook. “Data Mining for Hierarchical Model Creation.” IEEE Transactions on Systems, Man, and Cybernetics, Part C, pp. 561–572, 2007.
J1. G. M. Youngblood, D. J. Cook, and L. B. Holder. “Managing Adaptive Versatile Environments.” Journal of Pervasive and Mobile Computing, 1(4), 373–403, 2005.
Refereed Book Chapters
B8. G. Michael Youngblood, Frederick W.P. Heckel, D. Hunter Hale, and Priyesh N. Dixit. “Embedding In- formation into Game Worlds to Improve Interactive Intelligence.” Artificial Intelligence for Computer Games. Springer, pp. 31–54, 2011.
B7. D. Hunter Hale and G. Michael Youngblood. “Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques.” Game Programming Gems 8 (AI Section). Charles River Media, pp. 244–255, 2010.
B6. Nikhil S. Ketkar and G. Michael Youngblood. “Graph-based Data Mining for Player Trace Analysis in MMORPGs.” Game Programming Gems 8 (AI Section). Charles River Media, pp. 335–352, 2010.
B5. G. Michael Youngblood and Priyesh N. Dixit. “Understanding Intelligence in Games using Player Traces and Interactive Player Graphs.” Game Programming Gems 7 (AI Section). Charles River Media, pp. 265–280, 2008.
B4. D. J. Cook, G. M. Youngblood, and G. Jain. “Algorithms for Smart Spaces.” Technology for Aging, Disability, and Independence: Computer and Engineering for Design and Applications. John Wiley and Sons, pp. 783–799, 2006.
B3. Diane J. Cook, G. Michael Youngblood and Sajal K. Das. “A Multi-agent Approach to Controlling a Smart Environment.” Designing Smart Homes. pp. 165–182. 2006.
B2. G. Michael Youngblood. “Middleware.” Smart Environments: Technology, Protocols and Applications. John Wiley and Sons, pp. 101–128, 2004.
B1. D. J. Cook and M. Youngblood. “Smart Homes.” Encyclopedia of Human-Computer Interaction. Berkshire Publishing, pp. 623–627, 2004.
Refereed Full Papers in Conference Proceedings
C25. D. Hunter Hale and G. Michael Youngblood. “Adversarial Navigation Mesh Alteration.” In the Proceedings of the 6th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 120–125, 2010. Full paper, presented as a poster. Note: Singled out in the blogosphere as being a highlight at AIIDE, http://harablog.wordpress.com/category/aiide/.
C24. Heckel, F. W., and Youngblood, G. M., “Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption.” In the Proceedings of the 6th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 132–137, 2010. Full paper, presented as a poster.
C23. Heckel, F. W., Youngblood, G. M., and Ketkar, N. S., “Representational Complexity of Reactive Agents.” In the Proceedings of the 6th IEEE Conference on Computational Intelligence in Games (CIG), pp. 257–264, 2010.
C22. D. Hunter Hale, G. Michael Youngblood, and Nikhil S. Ketkar. “Using Intelligent Agents to Build Navigation Meshes.” Proceedings of the 23rd International Conference of the Florida AI Research Society (FLAIRS), pp. 453–458, May 2010.
C21. George Alexander, G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, and Nikhil S. Ketkar. “Rapid Development of Intelligent Agents in First/third-person Training Simulations via Behavior-based Con- trol.” In Proceedings of the 19th Behavior Representation in Modeling and Simulation Conference (BRIMS). Charleston, SC. pp. 187–194, 2010.
C20. D. Hunter Hale and G. Michael Youngblood. “Full 3D Spatial Decomposition for the Generation of Navigation Meshes.” In the Proceedings of the 5th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 142–147, 2009. Full paper, presented as a poster.
C19. Frederick W. P. Heckel, G. Michael Youngblood, and D. Hunter Hale. “BehaviorShop: An Intuitive Interface for Interactive Character Design.” In the Proceedings of the 5th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 46–51, 2009.
C18. Frederick W. P. Heckel, G. Michael Youngblood, and D. Hunter Hale. “Influence Points for Tactical Information in Navigation Meshes.” In the Proceedings of the 4th International Conference on the Foundations of Digital Games, pp. 79–85, 2009.
C17. Frederick W. P. Heckel and G. Michael Youngblood. “Making User-Defined Interactive Game Characters BEHAVE.” In Proceedings of the 22nd International Conference of the Florida AI Research Society (FLAIRS), pp. 433–438, May 2009.
C16. D. Hunter Hale and G. Michael Youngblood. “Dynamic Updating of Navigation Meshes in Response to Changes in a Game World.” Proceedings of the 22nd International Conference of the Florida AI Research Society (FLAIRS), pp. 427–432, May 2009.
C15. D. Hunter Hale, G. Michael Youngblood, and Priyesh N. Dixit. “Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation and Information Compartmentalization.” In the Proceedings of the 4th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 173–178, 2008. Full paper, presented as a poster. Note: Voted Most Influential Game AI Research of 2008 by the Game AI Community at AIGameDev.com.
C14. Priyesh N. Dixit and G. Michael Youngblood. “Understanding Information Observation in Interactive 3D Environments.” In the Proceedings of the 3rd ACM SIGGRAPH Sandbox Symposium on Video Games, pp. 163–170, 2008.
C13. Priyesh N. Dixit and G. Michael Youngblood. “Understanding Playtest Data through Visual Data Mining in Interactive 3D Environments.” In the Proceedings of the 12th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia & Serious Games (CGAMES), pp. 34–42, 2008.
C12. Priyesh N. Dixit and G. Michael Youngblood. “Optimal Information Placement in an Interactive 3D Environment.” In the Proceedings of the 2nd ACM SIGGRAPH Sandbox Symposium on Video Games, pp. 141–147, 2007.
C11. Parisa Rashidi, G. Michael Youngblood, Diane J. Cook, and Sajal K. Das. “Inhabitant Guidance of Smart Environments.” Proceedings of the International Conference on Human-Computer Interaction (HCII), pp. 910– 919, 2007.
C10. G. Michael Youngblood. “Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education.” In the Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, pp. 71–75, 2007. Best Paper Award.
C9. G. M. Youngblood, D. J. Cook, and L. B. Holder. “Seamlessly Engineering a Smart Environment.” Proceedings of the IEEE Conference on Systems, Man, and Cybernetics (SMC). pp. 548–553, October 2005.
C8. G. Michael Youngblood, Diane J. Cook, and Lawrence B. Holder. “A Learning Architecture for Automating the Intelligent Environment.” Proceedings of the Seventeenth Innovative Applications of Artificial Intelligence Conference (IAAI), pp. 1576–1581, July 2005.
C7. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain.” Proceedings of the Eighteenth International Conference of the Florida AI Research Society (FLAIRS), pp. 194–199, May 2005.
C6. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “Managing Adaptive Versatile Environments.” Proceedings of the IEEE International Conference on Pervasive Computing and Communications (PerCom), pp. 351–360, March 2005. [Acceptance rate: 13%]
C5. G. Michael Youngblood and Lawrence B. Holder. “Agent-based Players for a First-person Entertainment- based Real-time Artificial Environment.” In the Proceedings of the 17th International Conference of the Florida Artificial Intelligence Research Society (FLAIRS) held in Miami Beach, Florida. pp. 14–19, May 2004.
C4. D. J. Cook, M. Youngblood, E. Heierman, K. Gopalratnam, S. Rao, A. Litvin, and F. Khawaja, “MavHome: An Agent-Based Smart Home”, Proceedings of the IEEE International Conference on Pervasive Computing and Communications, pp. 521–524, 2003.
C3. F. Khawaja, D. Gjoni, M. Huber, D. Cook and M. Youngblood. “Achieving Faster Convergence to the Optimal Policy by Using Knowledge of the Unimodal Reward Structure.” Proceedings of IASTED Artificial Intelligence and Applications, 2003.
C2. Arthur Alexander Reyes, Atilla Dogan, Jos R. Espino, G. Michael Youngblood, Sami A. Musa, and Srinivas Somanchi. “Overview of the
University of Texas at Arlington’s Autonomous Vehicles Laboratory.” The Seventh IEEE International Symposium on Distributed Simulation and Real Time Applications, October 23-25, 2003, Delft, The Netherlands.
C1. G. Michael Youngblood and Lawrence B. Holder. “Evaluating Human-Consistent Behavior in a Real- time First-person Entertainment-based Artificial Environment.” In the Proceedings of the 16th International Conference of the Florida Artificial Intelligence Research Society (FLAIRS) held in St. Augustine, Florida. pp. 32–37. May 2003.
Refereed Short Papers in Conference Proceedings (Posters, Demonstrations)
P9. D. Hunter Hale and G. Michael Youngblood. “Using Navigation Meshes for Collision Detection.” In the Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.
P8. Frederick W. P. Heckel and G. Michael Youngblood. “Failure Detection and Dynamic Extensions for Behavior-based Subsumption.” Proceedings of the 24th International Conference of the Florida AI Research Society (FLAIRS), pp. 486–487, May 2011.
P7. G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale and Arthur Carroll. “Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. ” In the Proceedings of the 6th AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 225–226, 2010. Demonstration.
P6. Frederick W. P. Heckel, G. Michael Youngblood, and Nikhil S. Ketkar. “Reactive Teaming for Intelligent Game Characters.” Proceedings of the 23rd International Conference of the Florida AI Research Society (FLAIRS), pp. 471–472, May 2010.
P5. Nikhil S. Ketkar and G. Michael Youngblood. “A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds.” Proceedings of the 23rd International Conference of the Florida AI Research Society (FLAIRS), pp. 473–474, May 2010.
P4. Celine Latulipe, Michael Youngblood, Ian Bell, and Carissa Orlando. “ToneZone: Image Exploration with Spatial Memory Cues.” In Proceeding of the 7th ACM conference on Creativity and Cognition, pp. 427–428, 2009.
P3. G. Michael Youngblood. “Cultural Simulation Agent Creation for the Masses.” Proceedings of the AAAI Fall Symposium for Adaptive Agents in Cultural Contexts, p. 56, November 2008. Abstract only.
P2. G. Michael Youngblood, Billy Nolen, Michael Ross, and Lawrence Holder. “Building Test Beds for AI with the Q3 Mod Base.” In the Proceedings of the 2nd AAAI Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference, pp. 153–154, 2006. Demonstration.
P1. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “Automation Intelligence for the Smart Environment.” Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence (IJCAI), pp. 1513–1514, August 2005.
Refereed Workshop Papers
W5. Lionel Barret, Claudia Vance, and G. Michael Youngblood. “Lessons in User Interface Design in the Procedural City Generation for Games Tool ÜrbanPAD.” In the Proceedings of the International Conference on the Foundations of Digital Games (ICFDG), Workshop on Procedural Content Generation (PCGAMES), June 2011. Note: This is a paper in collaboration with industry.
W4. Vikramaditya R. Jakkula, G. Michael Youngblood and Diane J. Cook . “Identification of Lifestyle Be- havior Patterns with Prediction of the Happiness of an Inhabitant in a Smart Home.” Proceedings of the AAAI 2006 Workshop on Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness. pp. 23–29, August 2006.
W3. Bharat Kondeti, Maheswar Nallacharu, Michael Youngblood, and Lawrence Holder. “Interfacing the D’Artagnan Cognitive Architecture to the Urban Terror First-Person Shooter Game.” Proceedings of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games. pp. 55-60, August 2005.
W2. E. Heierman, M. Youngblood, and D. J. Cook. “Mining Temporal Sequences to Discover Interesting Pat- terns.” KDD Workshop on Mining Temporal and Sequential Data, pp. 104–111, August 2004.
W1. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “A Framework for Autonomous Mo- bile Robot Exploration and Map Learning through the use of Place-Centric Occupancy Grids.” International Conference on Machine Learning. Stanford University, pp. 42–49, June 2000. Workshop on Spatial Learning.
Refereed Papers in Professional Society Magazines
M1. G. Michael Youngblood. “Web Hunting: Design of a Simple Intelligent Web Search Agent.” ACM Crossroads. pp. 26–32. Summer 1999. Note: This was my first publication, it was solo, and completed during my senior undergraduate year.
Refereed Research Videos
V5. Frederick W. P. Heckel and G. Michael Youngblood. “Reactive Teaming for Game Characters.” AAAI Video Competition (AIVC), 2010. “Shakey” WINNER for Best Student Video.
V4. G. Michael Youngblood. “Introduction to BehaviorShop.” AAAI Video Competition (AIVC), 2010. Nominated for Best Demonstration Video.
V3. D. Hunter Hale and G. Michael Youngblood. “Agent-Based Discovery of Navigation Meshes.” AAAI Video Competition (AIVC), 2010. Nominated for Best Student Video.
V2. D. Hunter Hale and G. Michael Youngblood. “Automatically Generated Convex Regions for Agent Navigation in Virtual Worlds.” AAAI Video Competition (AIVC), 2008.
V1. Priyesh N. Dixit and G. Michael Youngblood. “Understanding Agent Behaviors in Game Environments.” AAAI Video Competition (AIVC), 2008. Nominated for Best Demonstration Video.
Technical Reports
T9. D. H. Hale and G. M. Youngblood. “Using Navigation Meshes for Collision Detection.” Technical Report GL2-UNCC-10-01, Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2011.
T8. George Alexander, Nikhil S. Ketkar, and G. Michael Youngblood. “Vocabulary Matching for Creating Guided Natural Language Interfaces.” Technical Report GL2-UNCC-09-01. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2009.
T7. D. Hunter Hale, G. Michael Youngblood, and Priyesh N. Dixit. “Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds .” Technical Report GL2-UNCC-08-03. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T6. Priyesh N. Dixit and G. Michael Youngblood. “Understanding and Utilizing Surface Information Values.” Technical Report GL2-UNCC-08-02. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T5. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “A Real-Time Perceptual Testbed for the Evaluation of General AI Systems.” Technical Report GL2-UNCC-08-01. Games + Learning Lab, Department of Computer Science, College of Computing and Informatics, The University of North Carolina at Charlotte. 2008.
T4. G. Michael Youngblood and Chris A. Lance. “Zero Configuration Distributed Simulation.” Technical Report CSE-2005-14. Computer Science and Engineering Department. The University of Texas at Arlington. 2005.
T3. G. Michael Youngblood, Edwin O. Heierman, Diane J. Cook, and Lawrence B. Holder. “Automated Hierarchical POMDP Construction through Data-mining Techniques.” Technical Report CSE-2004-17. Computer Science and Engineering Department. The University of Texas at Arlington. 2004.
T2. G. Michael Youngblood, Lawrence B. Holder, and Diane J. Cook. “The MavHome Architecture.” Technical Report CSE-2004-18. Computer Science and Engineering Department. The University of Texas at Arlington. 2004.
T1. Arthur A. Reyes, Atilla Dogan, Jose ́ R. Espino, G. Michael Youngblood, Sami A. Musa, and Srinivas Somanchi. “Overview of the University of Texas at Arlington’s Autonomous Vehicle Laboratory.” Technical Report CSE-2003-13. Computer Science and Engineering Department. The University of Texas at Arlington. 2003.
Software and other non-traditional publications such as art or images
A3. G. Michael Youngblood and Priyesh N. Dixit. Research images on proceedings cover. Sandbox 2007 Conference.
A2. G. Michael Youngblood. Proceedings cover art for print and CD. AIIDE 2007 Conference.
A1. G. Michael Youngblood. Background art of a digital house in “The house of the future.” UTA Magazine. Vol. XXV No. 1 Fall 2002.
I1. G. Michael Youngblood. Photo credit for 6 Los Angeles photos (taken at SIGGRAPH 2001). Velky Atlas Sveta 13. Ceska Media Amercom:
Prague, Czech Republic. 2002. 281–284.
Professional Society Magazines
S1. G. Michael Youngblood, Vadim Bulitko, and Ben Weber. “Recap of the 2010 AI and Interactive Digital Entertainment Conference.” AI Magazine. Summer, 2011.
Edited Proceedings
E7. G. Michael Youngblood and Vadim Bulitko. Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2010, October 11-13, 2009, Stanford, California, USA. AIIDE, 2010.
E6. Christian Darken and G. Michael Youngblood. Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. AIIDE, 2009.
E5. G. Michael Youngblood and Klaus P. Jantke. Special Track on Games and Entertainment. FLAIRS-23 Conference, 2010.
E4. G. Michael Youngblood and Klaus P. Jantke. Special Track on Games and Entertainment. FLAIRS-22 Conference, 2009.
E3. G. Michael Youngblood and Klaus P. Jantke. Special Track on Games and Entertainment. FLAIRS-21 Conference, 2008.
E2. G. Michael Youngblood and Klaus P. Jantke. Special Track on Games and Entertainment. FLAIRS-20 Conference, 2007.
E1. Bikramjit Banerjee, Yaxin Liu, and G. Michael Youngblood. Workshop on Structural Knowledge Transfer for Machine Learning. International Conference of Machine Learning (ICML). Pittsburgh, Pennsylvania, USA. 2006.